Saturday, December 15, 2018
'Results and discussion Essay\r'
' onward conducting this inquiry, an investigator was choosing betwixt contrastive research frameworks. On the one hand, I powerfully believe that attainersââ¬â¢ society is a expoundicipatory and participatory complex soci fit system of individuals. Each of them possesses unique experience and background. naught back be viewed as a naughty student how ever his pace of tuition and an host of skills differ from the ones of the co-student. These assumptions grounded on my professional experience dictate me as a researcher indoors an anti-positivist little theory paradigm (Habermas, 1984; Adorno, Marc c exclusively, Horkheimer and Fromm).\r\nThe goal of any vituperative investigation is non just to search falsifiable (practical) social surroundings for variables and measurement intents scarcely to posit the ground for improvements in get word to emancipation of the victimized, democratic equality and individual freedoms (Cohen et al. , 2000, p. 28). That is why a whole part of research was dedicated to receiving feedbacks from students on the use of the inter sprightly mul cadencedia system scholarship environs.\r\nJudging from the multistructural incredulitynaire administered to the learners in the death of the study week, the recognized effectiveness of the interactive multimedia system system cultivation surroundings in motivating and helping students to procure the specified schooling outcomes of alter reading and ocular recognition, science learn and ICT skills was found to be mostly high by the students. circumvent 2 shows the questions asked, and the reasonable of the responses on a scale of 1 to 5 where 1 is ââ¬Å" really utilizableââ¬Â and 5 is ââ¬Å"useless.\r\nââ¬Â On this scale, the average rating for questions relating to the ascertaining and identifying of facts, issues, problems and factors, was between 1. 34 to 1. 92 which is in the ââ¬Å"very efficaciousââ¬Â to ââ¬Å" serviceableââ¬Â region. It is followinging to note that on an early(a) question that the interactive multimedia resources and both experiential and symbolic simulations added ââ¬Å" restless and dynamic dimensions to syndicateroom learning transitiones,ââ¬Â the average was an consuming 1. 08 indicating that the students welcomed the new innovative learning environment.\r\nTable 3 shows how the hypermedia learning environment was perceived by the students as an instrument for learning on a 4-point scale, where 1 is ââ¬Å"strongly disagreeââ¬Â and 4 is ââ¬Å"strongly agreeââ¬Â. Upon the whole, students reported finding the hypermedia environment very useful in various tracks. base on the qualitative observations of students working with ââ¬Å"Pompeii: The support daylightââ¬Â, the researcher found out that those who investigated the theme in the hypermedia environment played out to a greater extent season on studies than those who used exclusively textual matterbooks an d write handouts as puff up as listened to the teacherââ¬â¢s instructions.\r\nIn the process of studies and after the evaluation, students were asked to comment freely on the new possibilities provided by the hypermedia resource, its effectiveness in supporting cognition learning, and their attitudes to learning with/without the hypermedia. Some of the responses to the overcritical implications of hypermedia collaborative learning are presented in the look outing. The question asked was whether students would use the hypermedia resource much(prenominal) as this when studying other scientific emergences. They were asked to out production line their decision, either negative or positive.\r\nAmong those who used the hypermedia learning environment, there were more positive responses (there was moreover one student unaffected by the hypermedia environment on the point of his poor eye-sight; his eye were aching because of the glow of a monitor). S adenosine monophosphateer ele Comments A: Yes, because the hypermedia is an awe few chance to learn a new subject. It is more interesting and exciting than glide books and trying to cram the dry facts into oneââ¬â¢s poor head. The experiential simulation to design opposite types of volcanoes was perceived as a game in the beginning.\r\nHowever, by the end of the week I screw that I do remember all kinds of volcanoes and their extra(prenominal) characteristics. I think, this happened collectable to the simulation which was not season consuming but was an important fun. B: Yes, all the definitions and concepts studied in the lectures were completely alien to me in the beginning taking this hypermedia class, I memorized the theories in a serious effort but the hypermedia learning resource showed how important and grasping they are. I see that my loveledge has improved significantly.\r\nC: Previous to this experimental class I would present been skeptical more or less learning by the hypermedia a nd original (instead of formal) estimate, but having participated in one myself I would encourage anyone to follow us in using this type of learning media. D: A hypermedia learning environment would make a subject like information more luring by: a) being enjoyable; b) by making it necessary to apply everything one learns to disturb through, preferably than get through a equate of questions on an examination. E: I thought this process/project was fantastic. It was certainly the most fun Iââ¬â¢ve ever had doing an assignment.\r\nI found it a not bad(p) way to get a handle on the quite complicated issues involved in the Pompeii situation, and very useful in seeing the theories we studied interpret out. In my opinion the volcano application expand are so interesting in relating to world life! It alike led to getting to know and interact with a wide of the markr range of students within the subject, quite an than the one or two people that you know in your tutorial gro up. I know some people prepare complained active the amount of meter involved, but I personally thought it was not at all excessive (it was required to neglect 90 minutes on researching the hypermedia site.\r\nHowever, nearly all of us spent even more cartridge holder on it without any problem). I also greatly enjoyed the chance to do something different from the eternal stream of research essays that the teachers ask for. Best class Iââ¬â¢ve done! However, a researcher had to constitute also some positivist viewpoint in regard to the necessity of evaluating the deviance between the hypermedia and traditional learning in quantifiable terms. Results are shown in soma 1 and Table 4. Figure 1 revels that students who were introduced to the hypermedia learning resource uncoerced took additional research on the topic also the required 90 minutes.\r\nThe difference between cartridge clip spent on studying the topic by those with hypermedia resources obligatory research and those without was subjected to a t-test which revealed a t value of t = 2. 2518 (df =38) suggesting significant difference between those with hypermedia obligatory learning and those with traditional mode of learning and instruction (p<0. 05). Those with hypermedia resources at home spent significantly more succession on the hypermedia learning than those without. Due to the way the questionnaire was administered, it was not possible to link the time spent on the simulation with their overall performance on the subject.\r\nThe results of assessment through fanciful force-out take down projects on one of the topics (ââ¬Å"If I were a volcanologist, what would eat up been my findings inââ¬Â¦<Pompeii, Herculanum, the Ring of bolt, Peru, etc. ââ¬Â; ââ¬Å"How would I have survived the eruption of Mount Vesuviusââ¬Â; ââ¬Å"How would I have re-discovered the secrets of Pompeii? ââ¬Â) showed that there was a high degree of correlation between the time students have spent on studies and their grades for the creative assessment project (r = . 0817). to a greater extent than this, Regression headway Displacement (RPD) analysis (Table 5) showed that the achievement improves to the formula 0.\r\n4x + 8. 8 (Ã'Æ' regr = ðÃ' + b). Thus, if a student spends on investigating the topic with the hypermedia resources 100 minutes, his scores improve on 48. 8%. The Inter-Rater or Inter-Observer Reliability of this quantitative part of the study could have been affected by the fact that three graders with different professional and personal experiences participated in evaluation. Though their judgments highly intercorrelate with each other, the part of assessment concerning creativity, how ever insignificant it was in relating to the other (10%), could have been affected by their personal or other misconceptions.\r\nBesides, the research was taken only one time in the natural settings. That is why the implication for the advertise investigation is to i mprove reliability by retesting measures taken (surveys and Power point presentations), assessing the consistency of the results within the similar content domain and checking the consistency of results across items within an experiment. Conclusion and Implications for Further Research The bottom line of this paper is to show that reading comprehension in Science can be improved when using the hypermedia environment.\r\nSince it is very difficult to assess comprehension directly as it was discussed in the Literature brushup section, I decided to concentrate on exploring the possibilities of diction for the goals of science teaching, first, on establishing correlation between time spent on studies with/without the hypermedia resource, second, on the profit of motivation and variance of evaluation scores due to the hypermedia environment. My interest for widening studentsââ¬â¢ diction as part of their improved reading comprehension of Science material was grounded on previous research.\r\nHunt (1957) tonic the importance of language, or word knowledge (Pearson & deoxyadenosine monophosphate; Hamm, 21). Stahl and Hiebert (2004) emphasized ââ¬Å"the consistently high correlations between vocabulary and reading comprehensionââ¬Â (p. 162). In his turn, Duke (2004) called for the importance of text type grounding on the previous research (e. g. , van den Broek, Everson, Virtue, Sung, & Tzeng, 2002; p. 97), as well as topic (p. 98) and purpose of the text (p. 99). The difficulty in Science teaching in related to to the type of the texts which are informational and rich in terms.\r\n worthless comprehension of informational texts used in Science plan is proved by the US National meat for Education Statistics (2003). Duke argued that informational texts are read nonlinearly, selectively, and at different pace (depending on the strategy, e. g. scanning, skimming, honing in on the particular information desired, 2004, p. 98). Practice proved that the hypertext including a wide range of terms, or ââ¬Å"explicit linguistic markers,ââ¬Â is know as more coherent than a mere(a) text due to the readerââ¬â¢s improved inferences.\r\nWhen we strive to describe the process of reading comprehension, we clutch educational contexts, where the final aim is ââ¬Å"to learn from a text, [ââ¬Â¦] to construct a situation model that entrust be remembered and can be used in effect when the information provided by that text is needed in some way at a posterior timeââ¬Â (Kintsch & Kintsch, 2004, p. 76). I believe that learning occurs in stages and technology can enable students to learn information ââ¬Å"on their ownââ¬Â allowing them to ask questions for which they can find the answer on the web.\r\nThe use of the hypermedia environment alleviates more active and inquiry found learning and allows students to navigate through new spaces and ideas. Specifically, the ââ¬Å"Pompeii: The Last Dayââ¬Â hypermedia learning co ntext includes a variety of non-textual information types such as graphics, sound, and travel images. I argue here that multimedia resources facilitate studentsââ¬â¢ understanding of the major(ip) scientific concepts. In regard to evaluation, students were more than enthusiastic about creating Power accuse Presentations instead of multiple-choice assignments or formal essays.\r\nRiesland (2005) talk a lot about the learning possibilities of computer-based creative assessment projects instead of formal tests. The evaluation pattern proved itself to be useful, encouraging and motivating. The students did not perceive the evaluation assignment as formal exam. Therefore, they explicit their ideas more freely and enthusiastically. More research is electrostatic needed to investigate the possibilities of virtual-based role-plays and simulations to assess the use of scientific vocabulary and other skills related to reading comprehension.\r\nMore testing of studentsââ¬â¢ skills c hanging in the hypermedia environment is important to conclude more definitely about the learning outcomes of using hypermedia for teaching Science. References Cohen, L. , Manion, L. , & Morrison, K. (2000). Research Methods in Education. London: Routledge Falmer. Drumgold, D. , Etsler, C. , & Mott, M. S. (2003). Applying an uninflected Writing Rubric to Childrenââ¬â¢s Hypermedia ââ¬Å"Narrativesââ¬Â. advance(prenominal) Childhood Research & Practice, 5 (1). Duke, N. K. (2004). erudition of What for What:\r\n \r\nRetrieved April 7, 2006, from http://www. newhorizons. org/strategies/literacy/riesland. htm. Stahl, S. A. , & Hiebert, E. H. (2004). The Word Factors: A Problem for drill Comprehension Assessment. In S. G. Paris & S. A. Stahl (Eds. ), up-to-date Issues in Reading Comprehension and Assessment (pp. 161-186). Mahwah, NJ: Lawrence Erlbaum Associates. Sutcliffe, A. (2003). Multimedia User Interface Design. In J. A. Jacko & A. Sears (Eds. ), T he Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (pp. 245-262). Mahwah, NJ: Lawrence Erlbaum Associates. Appendices Table 1.\r\nDefinitions and Concepts Found in the Hypermedia Environment by Linguistic Analysis Geographical names private Names Scientific Concepts Vesuvius Herculaneum Pompeii Stabiae The Villa of Papyri The House of the Centaur The Ring of Fire The West Coast of the Americas Aleutian Islands (Alaska) The eastern sea-coast of Asia Mount St. Helens (USA) Stromboli (Italy) Paricutin (Mexico) Mauna Loa (Hawaii) Pliny the Younger Lucius Calpurnius Piso Julius Caesar The Samnites Romans Caius Julius Polybius Giuseppe Mastrolorenzo Lupercus Mario Pagano Paolo Galluzzi Pietro Giovanni Guzzo Fabrizio Pesando Lucius Cornelius Sulla Volcan Pele, Goddess of Fire gonorrhoea coal classs ash (solidified mud).\r\ncarbonized scrolls Multi-Spectral Imaging strong winds condemnable vapors an unbearable temperature burning rock bally(a) cinders fragments of lava and pumice 3-D forensic techniques thermal semiconsciousness gas asphyxiation the crater pressure valve dexterity release dynamic plate boundary active volcano tectonic plate the Earthââ¬â¢s crust volcanic zone the crust layer of the earth a semi-solid layer of superheated rock ( fan out) magma privileged core outer core lower mantle upper mantle stratovolcano cinder cone screen volcano the sea floor lava fissure determined lava layer ash deposit layer decameter central vent magma chamber pyroclastic flow submerged volcano Table 2.\r\nStudent responses towards the achievement of learning outcomes Questions Asked ordinary Score (n = 20) judgement the basics of menage Tectonics Theory. 1. 58 Understanding the volcanic coordinate and nature of volcanic activity. 1. 59 Identifying the types of volcanoes, their similarities and differences. 1. 63 Understanding the consequences of volcanic activity for humans. 1. 37 Identifying the names o f old-fashioned locations having been affected by eruptions. 1. 92 Identifying the procedure of volcanic activity and its regard on people 1.\r\n37 Identifying historical evidence of ancient eruptions. 1. 34 Identifying major scientific tools having been used to resurrect what has happened. 1. 37 Identifying backbone scientific findings on the Pompeii, Herculanum and other site and their impact on modern science. 1. 61 Widening vocabulary on the topics of Plate Tectonics Theory, Volcanology, History and Archeology. operating(a) definitions and concepts more freely in the flow of written and oral discussion and assessment. 1. 37 Improving ICT tools. 1. 37 Being motivated for further learning. Gaining more interest in the subject. 1. 45 Table 3.\r\nThe hypermedia learning environment as perceived by the students Questions Asked Average score (n = 20) The hypermedia environment was subservient in enable me to carry out research on the Web in order to develop useful learning strateg ies. 3. 39 The hypermedia environment was instrumental in enabling me to write position papers. 2. 95 The hypermedia environment was instrumental in enabling me to assess different theories of tectonics, volcanoloogy, history and archeology. 3. 22 The hypermedia environment was instrumental in enabling me to evaluate the utility and effectiveness of strategies for pursuing scientific interests.\r\n3. 32 The hypermedia environment was instrumental in enabling me to understand the extent to which different theories are able to explain natural and social processes. 3. 16 The hypermedia environment was instrumental in enabling me to understand the effects of different assumptions underlying theories of geology, history and archeology. 3. 08 The hypermedia learning environment and, consequently, computer-based creative evaluation was useful in allowing participation in the learning activity by the entire class simultaneously and in our own time. 3. 34.\r\nThe hypermedia learning environ ment and Power Point presentation activity was useful in allowing an approach to the subject in its entirety rather than one bit of information at a time. 3. 45 Figure 2. Table 4. Reported conviction by Voluntary Research X1 (mins) X2 (mins) ? X1 ? X2 SS1 (Sum of Squares) SS2 var1 var2 SE.\r\n'
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment